Module Lwt_engine.Versioned
Contents
Instructions: Use this module in your project
In the IDE (CLion, Visual Studio Code, Xcode, etc.) you use for your DkSDK project:
Add the following to your project's
dependencies/CMakeLists.txt:DkSDKProject_DeclareAvailable(lwt CONSTRAINT "= 5.6.1" FINDLIBS lwt lwt.unix) DkSDKProject_MakeAvailable(lwt)Add the
Findlib::lwtlibrary to any desired targets insrc/*/CMakeLists.txt:target_link_libraries(YourPackage_YourLibraryName # ... existing libraries, if any ... Findlib::lwt)Click your IDE's
Buildbutton
Not using DkSDK?
FIRST, do one or all of the following:
Run:
opam install lwt.5.6.1Edit your
dune-projectand add:(package (name YourExistingPackage) (depends ; ... existing dependenices ... (lwt (>= 5.6.1))))Then run:
dune build *.opam # if this fails, run: dune buildEdit your
<package>.opamfile and add:depends: [ # ... existing dependencies ... "lwt" {>= "5.6.1"} ]Then run:
opam install . --deps-only
FINALLY, add the lwt.unix library to any desired (library)and/or (executable) targets in your **/dune files:
(library
(name YourLibrary)
; ... existing library options ...
(libraries
; ... existing libraries ...
lwt.unix))
(executable
(name YourExecutable)
; ... existing executable options ...
(libraries
; ... existing libraries ...
lwt.unix))classlibev_1:object...end
Old version of Lwt_engine.libev. The
current Lwt_engine.libev allows
selecting the libev back end.
classlibev_2: ``?backend:Ev_backend.t->``unit->object...end
Since Lwt 3.0.0, this is just an alias for
Lwt_engine.libev.
