Module Stdlib.Oo
Contents
Instructions: Use this module in your project
In the IDE (CLion, Visual Studio Code, Xcode, etc.) you use for your DkSDK project:
Add the following to your project's
dependencies/CMakeLists.txt
:DkSDKProject_DeclareAvailable(ocaml CONSTRAINT "= 4.14.0" FINDLIBS str unix runtime_events threads dynlink) DkSDKProject_MakeAvailable(ocaml)
Add the
Findlib::ocaml
library to any desired targets insrc/*/CMakeLists.txt
:target_link_libraries(YourPackage_YourLibraryName # ... existing libraries, if any ... Findlib::ocaml)
Click your IDE's
Build
button
Not using DkSDK?
FIRST, do one or all of the following:
Run:
opam install ocaml.4.14.0
Edit your
dune-project
and add:(package (name YourExistingPackage) (depends ; ... existing dependenices ... (ocaml (>= 4.14.0))))
Then run:
dune build *.opam # if this fails, run: dune build
Edit your
<package>.opam
file and add:depends: [ # ... existing dependencies ... "ocaml" {>= "4.14.0"} ]
Then run:
opam install . --deps-only
FINALLY, add the library to any desired
(library)
and/or (executable)
targets in your **/dune
files:
(library
(name YourLibrary)
; ... existing library options ...
(libraries
; ... existing libraries ...
))
(executable
(name YourExecutable)
; ... existing executable options ...
(libraries
; ... existing libraries ...
))
val
copy : ``< .. >``
as
'a
->
'a
Oo.copy o
returns a copy of object o
, that is a fresh object with
the same methods and instance variables as o
.
val
id : ``< .. >``
->
int
Return an integer identifying this object, unique for the current execution of the program. The generic comparison and hashing functions are based on this integer. When an object is obtained by unmarshaling, the id is refreshed, and thus different from the original object. As a consequence, the internal invariants of data structures such as hash table or sets containing objects are broken after unmarshaling the data structures.